![]() ![]() Friction: specify how much the actor gets slowed down each time it contacts another actor.Density can be set to any real positive number. A higher value will make the object harder to move by less dense actors. ![]() Physics-related attributes (non-motion physics): Otherwise, the actor will continue to increase in speed. Apply max speed: if checked, the actor will be limited to the speed set in Max Speed.Max speed: the value of the maximum speed the actor can go if Apply Max Speed has been selected.Negative values cause clockwise rotation. Values greater than 0 cause the actor to rotate counter-clockwise. Angular velocity: the speed at which the actor rotates.Linear velocity: the speed of an actor in a specific direction, specified in the X and Y directions.Tile Width / Tile Height: the pixel dimensions (width and height) of the image if Tile has been selected under Horizontal or Vertical Wrap.Flip Horizontally / Flip Vertically: These boolean attributes will invert your image vertically or horizontally.Vertical Anchor, which has three options that determine the location of your actor when an image is set to fixed in Vertical Wrap.Horizontal Anchor: determines the location of the image on an actor when an image is set to fixed in Horizontal Wrap.Tile: the image will be repeated if the actor is larger than the image resolution.The image will be centered to the actor and the actor can be made smaller or bigger than the image resolution without changing the look of the image. Fixed: the actor will show its image at the size/resolution of the file.Stretch: the image will be stretched or compressed to fit within the boundaries of the actor.For this reason, we recommend avoiding this combination. Note: Using transparency combined with multiply will have strange results because the Alpha channel is ignored when rendering the image. This tints or darkens the background image, and is useful for gradient overlays, tinted windows, shadow effects, or masking. Multiply: multiplies the color values of the actor’s pixels with the background.This results in a more realistic brightening effect, with less ‘overexposure’ of the image. Instead of adding the actor and background colors, Screen adds the actor color to the inverse of the background color. This has an intense brightening effect, and is commonly used to draw emissive light sources (fire, sparks, explosions, lasers, and other things that are awesome…) Additive: adds the color value of each pixel of the image to the color value of the image behind it.Opaque mode is the cheapest blending mode, so using it may improve the performance of your game, especially for large background images. Opaque: copies the actor’s pixels exactly, replacing the background and ignoring transparency.Normal: overlays the actor over the background.Blending mode: determines how the actor’s graphics will be drawn with respect to its background.Unchecking this attribute will improve the performance of your game if the actor never needs to be seen. Visible: determines if an actor will be seen by the player.Tags: tags given to the actor, which are labels you can use in your game logic to apply actions to groups of actors.This is not manually editable, but you can modify this by dragging an image from your artwork/sprites on to the actor instance within the stage. Image: the image displayed for the actor (if any).You can edit any of these individual values, or you can select a color from a color picker. Color: the background color of the actor, represented by red, green, blue, and alpha integer values from 0 to 1.For example, if the value is 90, then the actor appears 90 degrees rotated counter-clockwise. Rotation: specifies the angle or rotation at which the actor appears initially in the scene.Size: the pixel dimensions (width and height) of the current actor.This property is relevant for actor instances within a scene, not actor prototypes. Position: the x and y position of the actor in the current scene.This attribute can be read and incorporated into your rules/behaviors, but not changed. ![]() ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |